Haunted House – Guide and Walkthrough

You start out with only a Cell Phone for light.  Activate the Cell Phone upon being prompted and then move forward.  Before long, a Ghost will appear and steals the Cell Phone.  There is nothing you can do about this: it's just how the game plays.  Go north.

Follow the prompt to search the desk.  You'll get a box of five Matches.  There are tons of these so don't worry about them burning out, but you should keep in mind that unlike other Sources of Light a match is used up upon activation so putting one out or letting an enemy blow it out causes you to lose the remainder of that match's light.  Using the light of the Matches search around the room.  Searchable objects include: closets, crooked book shelves, crooked storage shelves, desks, and chests.  

Note: except for Treasures, keys, enemies, lanterns, Magic Lights and journal entries the objects found are random.  What is listed here is what came out most often in three playthroughs, but your experience will be slightly different each time you play.  You'll find a second box of Matches, Grandpa's Journal Entry 1, a Skeleton Key, and a Coin. As stated before, THE COINS SERVE NO PURPOSE.  Collect the Coins if you want but don’t start asking what they do.  The Journal Entries are counted at the end of each level and provide insight onto the back-story of the game but are otherwise useless so if you miss some, don't sweat it.  After cleaning out the room, go into the next room to the north.

You'll discover a pile of bones that you can search, usually finding a Coin.  There is also a locked door that requires a Skeleton Key to open.  Use the Skeleton Key to open the door and move on north.

You'll pass through three rooms that are empty so don't worry about searching them.  In the next room you'll discover a Ghost, your first enemy in the game.  One note about enemies: they can and will pass into other rooms through open doors, so you may encounter them in rooms other than what is mentioned in this guide but they will always be close.  For the most part you should avoid the Ghost.  Search the room and you'll discover more Matches and two Coins.  Here you'll find some more searchable objects: a coffin and small closets.  The real prize of the room is Amanda's Diary Entry 1.  The door to the north is locked and you require a House Key to open it.  Move on to the room to the left.

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